This research aims at developing the direction of selecting path in virtual and real spaces. In an laboratory experiment 42 peels trains were allowed to attend an international exhibit freely and moved without considering specific shop. They explained their choices in a quest honker specific shop. Meanwhile, another 25 subjects experienced the same situation through a virtual environment taken from a computer game called AGI. Moving in a read environment causes environmental information to be transferred to the people. in the present research , regarding the fact that the environmental factors influence : 1.to what extent do the environmental factors influence path selection in real and virtual environments 2.what is the difference in selecting path for pedestrians. According to the result, it was known that the factors influencing path selection in virtual and real environment are different. Light is considered to be the most influential factor in virtual and real environments, but the intensity and order of factors influencing path selection in both environments vary. Also, the factors of age and sex influence environmental factors in real environments while not in virtual environment. therefore , people in cross roads tend to light and in real environments , the factors influencing are other people , sound , passage difference , counterand new path